Call of Duty News
[CoD:BO] Black Ops Gameplay Commentary
Ok here is some Gameplay commentary on what i believe is the 360 but what this guy has to say is really interesting.
Part 1
Parts 2 and 3 are up after you click on "continue reading!"
Part 2
Part 3
He said he played a round of Gun Game in the Wager Match but it seems he only has the trailer. Once he uploads it I will post it when I get the chance.
Part 1
Parts 2 and 3 are up after you click on "continue reading!"
Part 2
Part 3
He said he played a round of Gun Game in the Wager Match but it seems he only has the trailer. Once he uploads it I will post it when I get the chance.
Categories: Call of Duty News
[CoD:BO] Call of Duty: Black Ops - Multiplayer Facts
The multiplayer reveal event from last night for Call of Duty: Black Ops has come and gone. In its massive wake is a ton of details and specifics for the game that might have gotten lost in the Twitter storm last night.
Fortunately, we took the time to compile a huge number of details from the event as provided to us by [MyIS]Crrrazzzy from TGN, who was in attendance, and the other journalists and event goers who shared their information through Twitter.
The specifics are broken down by category, including a look at customization, PC specific details, weapons, perks, theater mode, and much more.
Click here to read the article!
Fortunately, we took the time to compile a huge number of details from the event as provided to us by [MyIS]Crrrazzzy from TGN, who was in attendance, and the other journalists and event goers who shared their information through Twitter.
The specifics are broken down by category, including a look at customization, PC specific details, weapons, perks, theater mode, and much more.
Click here to read the article!
Categories: Call of Duty News
[CoD:BO] Cheaters and Boosters Beware in Black Ops
Treyarch says they are determined to stop those who cheat, boost, and stat pad in Call of Duty: Black Ops. NowGamer has learned from Treyarch's Dan Bunting that anti-cheating measures will be the "most stringent" that the series has ever seen.
"We have a lot of anti-cheating, anti-boosting stuff going on behind the scenes, so we are monitoring that," Bunting assured us. "We're going to have a very heavy hand in the online security of our game."
"We're taking it very seriously. We had an engineer dedicated pretty much from the storat of the project to it."
Cheaters won't be able to hack their hardware to get around this either claims Bunting, "If people hack their hardware, we've got the ability to detect that and report them to Sony or Microsoft."
Hopefully this cuts down on a lot of the crap legitimate gamers have been having issue with in Modern Warfare 2 with respect to hacked servers, low gravity, rapid fire RPG's, and more.
"We have a lot of anti-cheating, anti-boosting stuff going on behind the scenes, so we are monitoring that," Bunting assured us. "We're going to have a very heavy hand in the online security of our game."
"We're taking it very seriously. We had an engineer dedicated pretty much from the storat of the project to it."
Cheaters won't be able to hack their hardware to get around this either claims Bunting, "If people hack their hardware, we've got the ability to detect that and report them to Sony or Microsoft."
Hopefully this cuts down on a lot of the crap legitimate gamers have been having issue with in Modern Warfare 2 with respect to hacked servers, low gravity, rapid fire RPG's, and more.
Categories: Call of Duty News
[CoD:BO] Call of Duty: Black Ops - Multiplayer Overview from Inside Xbox
Categories: Call of Duty News
[CoD:BO] Wager Matches Trailer is a Go!
The all new "Wager Matches" that was just revealed at the Call of Duty: Black Ops event. Show off your skills and put your money where your mouth is!
We have a ton of images and news from the Black Ops multiplayer reveal on our Twitter (@TGN). We'll compile the news and have it up here shortly. Also, look for some high res shots to come soon!
Categories: Call of Duty News
[MyIS]Crrrazzzy Going to LA!
That's right, our very own [MyIS]Crrrazzzy is being let out of his cage for the weekend to go meet up with the developers of Call of Duty: Black Ops, the event will focus around the multiplayer side of the game.
Incase anyone is living under a rock or has just emerged from living under a rock, the Call of Duty: Black Ops Multiplayer - Rewind Theater video should refresh your memory:
Be sure to leave your questions in this thread for Crrrazzzy to ask the developers!
Incase anyone is living under a rock or has just emerged from living under a rock, the Call of Duty: Black Ops Multiplayer - Rewind Theater video should refresh your memory:
Be sure to leave your questions in this thread for Crrrazzzy to ask the developers!
Categories: Call of Duty News
[Other] Treyarch Done with World War 2?
From Kotaku.com:
Call of Duty developers Treyarch, a studio that made its name developing World War Two games, is done with World War Two. Phew.
Having developed first Call of Duty 3 and then Call of Duty: World at War, the team behind the upcoming Black Ops has all but ruled out a return to the 20th century's most important conflict, Treyarch's Josh Olin telling SPOnG "For us, I don't think we would go back because we've done a lot of World War II."
"I'm not saying that the genre's done. It would be important that, if there ever were to be another game set in the World War II era, it would have to be something that's fresh and new. You still have to by (sic) that code and do something players haven't seen before."
"So, World at War was one example of that. We brought the players for the first time to the South Pacific to fight the imperial Japanese army. It was a different game to the other World War II shooters in the franchise. So, as long as there's new experiences people will still play them."
You hear that, world? More WW2 games are OK, so long as there are new experiences.So is this pretty spot on? Is everyone done with World War 2 unless it is something great to the franchise? What was the last great World War 2 game you played?
Source
Call of Duty developers Treyarch, a studio that made its name developing World War Two games, is done with World War Two. Phew.
Having developed first Call of Duty 3 and then Call of Duty: World at War, the team behind the upcoming Black Ops has all but ruled out a return to the 20th century's most important conflict, Treyarch's Josh Olin telling SPOnG "For us, I don't think we would go back because we've done a lot of World War II."
"I'm not saying that the genre's done. It would be important that, if there ever were to be another game set in the World War II era, it would have to be something that's fresh and new. You still have to by (sic) that code and do something players haven't seen before."
"So, World at War was one example of that. We brought the players for the first time to the South Pacific to fight the imperial Japanese army. It was a different game to the other World War II shooters in the franchise. So, as long as there's new experiences people will still play them."
You hear that, world? More WW2 games are OK, so long as there are new experiences.So is this pretty spot on? Is everyone done with World War 2 unless it is something great to the franchise? What was the last great World War 2 game you played?
Source
Categories: Call of Duty News
[MW2] Play Modern Warfare 2 without Killing Anyone
That's right, someone is trying to do it:
And I don't mean in singleplayer. I mean multiplayer. Because Glen McCracken is doing just that, trying to reach the maximum level 70 in multiplayer without killing a soul.
How the hell is he going to do that? He uses a riot shield, and gets his XP from grabbing flags in the game's Domination mode. Why the hell is he doing that? Because he's already maxxed out the old-fashioned way five times, and thinks this is an interesting challenge.
So far he's reached level 11, having recorded zero kills for 272 deaths. That's a great achievement considering that both the shield can still kill if your target has low enough health when you whack them.
Best of luck, Glen. Because if there's one thing the world needs more than angry men with weapons, it's love.
So would you try this? Does this make you want to load Modern Warfare 2 and try to have him kill you in some way?
Source
And I don't mean in singleplayer. I mean multiplayer. Because Glen McCracken is doing just that, trying to reach the maximum level 70 in multiplayer without killing a soul.
How the hell is he going to do that? He uses a riot shield, and gets his XP from grabbing flags in the game's Domination mode. Why the hell is he doing that? Because he's already maxxed out the old-fashioned way five times, and thinks this is an interesting challenge.
So far he's reached level 11, having recorded zero kills for 272 deaths. That's a great achievement considering that both the shield can still kill if your target has low enough health when you whack them.
Best of luck, Glen. Because if there's one thing the world needs more than angry men with weapons, it's love.
So would you try this? Does this make you want to load Modern Warfare 2 and try to have him kill you in some way?
Source
Categories: Call of Duty News
[CoD:BO] Mod Tools and Dev Console CONFRIMED!!
This is the news Hardcore PC gamers have been waiting and now your wish has finally been granted!:
From pcdev himself on the Call of Duty Black Ops Official Forums:
Quote: We plan to open the game up for modding sometime post-launch. We do not know yet to what extent you will be able to mod the game. There are some purely technical issues related to engine and internal tool enhancements that do not easily fit the modtools paradigm. We have looked at it close enough to see that it is non-trivial and we will have to pick it up again post-launch. Right now we are completely focused on finishing the game.
And, dev console: confirmed. Source
OH HELL YEA!!!!!!!!!!!!! :salute::salute::salute::yay::yay::yay:
From pcdev himself on the Call of Duty Black Ops Official Forums:
Quote: We plan to open the game up for modding sometime post-launch. We do not know yet to what extent you will be able to mod the game. There are some purely technical issues related to engine and internal tool enhancements that do not easily fit the modtools paradigm. We have looked at it close enough to see that it is non-trivial and we will have to pick it up again post-launch. Right now we are completely focused on finishing the game.
And, dev console: confirmed. Source
OH HELL YEA!!!!!!!!!!!!! :salute::salute::salute::yay::yay::yay:
Categories: Call of Duty News
[CoD:BO] Digital Spy interviews Josh Olin of Treyarch about Black Ops.
Working alternatively with Infinity Ward on Call Of Duty during the past few years, Black Ops will be Treyarch's first non-World War II entry for the franchise. Community manager Josh Olin teases what to expect from the multiplayer, the new patching measures that will be in place and the new development cycle for the studio.
It's the first time Treyarch has worked outside of World War II for a Call Of Duty game. How has that been for the designers?
"Kinda liberating. It's not that they don't like working on World War II games, it's just there's so many more opportunities they could work with for the Cold War era in this Black Ops game. You know, we've been making WWII games for a long time and we're pretty good at it and we have a lot of fun with it, but any time we start a new project we want to start telling new stories and create gameplay that people haven't seen before in the Call Of Duty franchise. Back in World At War, our solution to that was to create the Pacific Theatre, but now Call Of Duty has done WWII, Call Of Duty has done modern, let's make a brand new genre, so that was important."
Did the designers take any cues from Modern Warfare in terms of locations and missions?
"No, we've created our own story from scratch, it's a unique fictional story, completely one hundred percent original. We're not there to tell history and we're not there to make any political stances, it's strictly there to be an entertaining game. So when you play through the story you're going to get, it's pretty awesome, it's a rollercoaster ride for sure. It's a complex story but not so complex to the point where it's confusing, we don't want to cross that line, we don't want to be confusing with the story or plot world."
Can you tell us anything about the multiplayer right now?
"You've seen the teaser for sure and you're probably picking it apart for clues and hints, and the point of the teaser was to create more questions than answers, we wanted you guys to wonder and theorise. I can tell you that a lot of your theories are pretty accurate, but I can also say that everything in that teaser is just the tip of the iceberg and there is so much more to multiplayer. I think people are honestly going to be really, really surprised when we unveil all of our multiplayer. I think they're going to go, 'Holy s**t, we didn't see that coming'."
What's the extent of the customisation in multiplayer?
"Pretty thorough. A lot of that lives in Create a Class, it's very much renovated and overhauled, but that's not it. There's other elements to it as well that I can't reveal quite yet. But it's a big part, and I don't know that to the first-person shooter gamer, they want to create their own online identity, they want to make the game their own, play it the way they want to play it. So we're going to be giving them the platform to do that."
Both World At War and Modern Warfare 2 have been prone to glitches and exploits online. Have you taken any measures to prevent these?
"Absolutely. That's one of the advantages of [Black Ops]. They all started coming out after World At War's development, they also started coming out pretty much at the end of Modern Warfare's development cycle, which didn't leave that much time to put in preventative measures, they left them chasing their tails in terms of patching it. Black Ops we've had plenty of time. We know how all those hacks are done, and we have preventative measures built into Black Ops built around those. Of course, hackers are very smart, they'll find new ways to break the game I'm sure, and when they do we'll have security measures in place to enforce our policies, enforce our leaderboards, enforce our matchmaking and lobbies to keep those clean, so that shouldn't be an issue for Black Ops."
Will you be able to patch faster, or is that still restricted by Xbox Live and PlayStation Network?
"A lot of it is still restricted from the first parties, they have to certify the patch and it takes time, that's the unfortunate side-effect. But we do have this hotfixing technology where we can push out network updates, updates that live on the network side, which live on our servers that you guys can pull down. So a lot of things can be fixed and prevented there."
What kind of things can you hotfix?
"This is a really technical discussion that is actually pretty boring, but basically how these hacks work is that they change system level variables, that we didn't expect to be exposed because we expected the consoles to be these closed systems, and [on] our PC we have anti-cheat technology. On the consoles, that kind of came out left-field when they broke the signing authorities for Xbox. So we had to improvise. With those variables that they are exploiting, well those network variables are the things that we can hotfix. So whenever they would mess with one of those, we could just release a hotfix where we would replace the bad variables with the good ones, and everything's back to normal, so we can do stuff like that. But if you're going to do a big patch, like patching actual code and script, then that has to be done through a title update, and that takes longer."
How are Treyarch, Sledgehammer Games and Infinity Ward juggling their involvement on the Call Of Duty franchise?
"Pretty autonomous, I don't know what they're doing to be honest. They don't have any implications on us, we're still making our game, and we'll still be making our games too. We've always operated very independent of each other, Infinity Ward and Treyarch, and so Sledgehammer Games coming into the mix doesn't change a thing."
Are you still working on a two-yearly cycle for Call Of Duty games?
"That's what the last couple of games were, yeah. Two years is a pretty good development cycle, it's a long one. It's plenty of time to make a great game. Any longer than that it's pretty touch. A one-year cycle is way too short, it's not enough time to make a game, so two years is fine."
In the past, Treyarch has been doing ports of different games and all sorts. Are you still doing that, or are you now focused on Call Of Duty?
"Yeah, we're focused on Call Of Duty now."
So you're just a Call Of Duty studio?
"Right now, yeah. Actually at the end of World At War's development, that year we shipped Quantum Of Solace and Spiderman: Web Of Shadows for that holiday season, and boy that was tough. We have 250 developers for a studio but they're split across three blockbuster titles. After that shipped, we refocused all our development efforts exclusively on a Call Of Duty unit. Right now, everyone's working exclusively on Black Ops. We have 250 developers, rather than working on three games, they're working on three components in one game, that's going to be in one box - campaign, multiplayer and co-op. We've had dedicated teams on those modes for day one, working in parallel, and it's the first time we've been able to do that at Treyarch."
Call Of Duty: Black Ops will be available on Xbox 360, PlayStation 3 and PC from November 9.
It's the first time Treyarch has worked outside of World War II for a Call Of Duty game. How has that been for the designers?
"Kinda liberating. It's not that they don't like working on World War II games, it's just there's so many more opportunities they could work with for the Cold War era in this Black Ops game. You know, we've been making WWII games for a long time and we're pretty good at it and we have a lot of fun with it, but any time we start a new project we want to start telling new stories and create gameplay that people haven't seen before in the Call Of Duty franchise. Back in World At War, our solution to that was to create the Pacific Theatre, but now Call Of Duty has done WWII, Call Of Duty has done modern, let's make a brand new genre, so that was important."
Did the designers take any cues from Modern Warfare in terms of locations and missions?
"No, we've created our own story from scratch, it's a unique fictional story, completely one hundred percent original. We're not there to tell history and we're not there to make any political stances, it's strictly there to be an entertaining game. So when you play through the story you're going to get, it's pretty awesome, it's a rollercoaster ride for sure. It's a complex story but not so complex to the point where it's confusing, we don't want to cross that line, we don't want to be confusing with the story or plot world."
Can you tell us anything about the multiplayer right now?
"You've seen the teaser for sure and you're probably picking it apart for clues and hints, and the point of the teaser was to create more questions than answers, we wanted you guys to wonder and theorise. I can tell you that a lot of your theories are pretty accurate, but I can also say that everything in that teaser is just the tip of the iceberg and there is so much more to multiplayer. I think people are honestly going to be really, really surprised when we unveil all of our multiplayer. I think they're going to go, 'Holy s**t, we didn't see that coming'."
What's the extent of the customisation in multiplayer?
"Pretty thorough. A lot of that lives in Create a Class, it's very much renovated and overhauled, but that's not it. There's other elements to it as well that I can't reveal quite yet. But it's a big part, and I don't know that to the first-person shooter gamer, they want to create their own online identity, they want to make the game their own, play it the way they want to play it. So we're going to be giving them the platform to do that."
Both World At War and Modern Warfare 2 have been prone to glitches and exploits online. Have you taken any measures to prevent these?
"Absolutely. That's one of the advantages of [Black Ops]. They all started coming out after World At War's development, they also started coming out pretty much at the end of Modern Warfare's development cycle, which didn't leave that much time to put in preventative measures, they left them chasing their tails in terms of patching it. Black Ops we've had plenty of time. We know how all those hacks are done, and we have preventative measures built into Black Ops built around those. Of course, hackers are very smart, they'll find new ways to break the game I'm sure, and when they do we'll have security measures in place to enforce our policies, enforce our leaderboards, enforce our matchmaking and lobbies to keep those clean, so that shouldn't be an issue for Black Ops."
Will you be able to patch faster, or is that still restricted by Xbox Live and PlayStation Network?
"A lot of it is still restricted from the first parties, they have to certify the patch and it takes time, that's the unfortunate side-effect. But we do have this hotfixing technology where we can push out network updates, updates that live on the network side, which live on our servers that you guys can pull down. So a lot of things can be fixed and prevented there."
What kind of things can you hotfix?
"This is a really technical discussion that is actually pretty boring, but basically how these hacks work is that they change system level variables, that we didn't expect to be exposed because we expected the consoles to be these closed systems, and [on] our PC we have anti-cheat technology. On the consoles, that kind of came out left-field when they broke the signing authorities for Xbox. So we had to improvise. With those variables that they are exploiting, well those network variables are the things that we can hotfix. So whenever they would mess with one of those, we could just release a hotfix where we would replace the bad variables with the good ones, and everything's back to normal, so we can do stuff like that. But if you're going to do a big patch, like patching actual code and script, then that has to be done through a title update, and that takes longer."
How are Treyarch, Sledgehammer Games and Infinity Ward juggling their involvement on the Call Of Duty franchise?
"Pretty autonomous, I don't know what they're doing to be honest. They don't have any implications on us, we're still making our game, and we'll still be making our games too. We've always operated very independent of each other, Infinity Ward and Treyarch, and so Sledgehammer Games coming into the mix doesn't change a thing."
Are you still working on a two-yearly cycle for Call Of Duty games?
"That's what the last couple of games were, yeah. Two years is a pretty good development cycle, it's a long one. It's plenty of time to make a great game. Any longer than that it's pretty touch. A one-year cycle is way too short, it's not enough time to make a game, so two years is fine."
In the past, Treyarch has been doing ports of different games and all sorts. Are you still doing that, or are you now focused on Call Of Duty?
"Yeah, we're focused on Call Of Duty now."
So you're just a Call Of Duty studio?
"Right now, yeah. Actually at the end of World At War's development, that year we shipped Quantum Of Solace and Spiderman: Web Of Shadows for that holiday season, and boy that was tough. We have 250 developers for a studio but they're split across three blockbuster titles. After that shipped, we refocused all our development efforts exclusively on a Call Of Duty unit. Right now, everyone's working exclusively on Black Ops. We have 250 developers, rather than working on three games, they're working on three components in one game, that's going to be in one box - campaign, multiplayer and co-op. We've had dedicated teams on those modes for day one, working in parallel, and it's the first time we've been able to do that at Treyarch."
Call Of Duty: Black Ops will be available on Xbox 360, PlayStation 3 and PC from November 9.
Categories: Call of Duty News
[CoD:BO] Call of Duty: Black Ops Unusual Solo Campaign Hides Secrets by Kotaku
The line one of the makers of the next Call of Duty uses about the series is that these games are movies we can play. This one will be a war thriller that hides a mystery.
A few weeks ago in New York, John Olin, community manager fort team creating November's Call of Duty Black Ops showed me the game's Victor Charlie level and did his best to be cagey about the game's campaign. With Gamescom started in Germany, I'm now permitted by the game's creators to tell you what I saw, though I'd like to focus on the mysteriousness of the whole thing.
There was some stuff that Olin showed me, that I could see and believe because it was in front of me. And then there was the stuff about which he was coy.
In the confirmed category: The Victor Charlie occurs after your helicopter is shot down in or near Vietnam in the late 1960s. In Black Ops you are playing as elite cold war soldier (or soliders; it's unclear if you play as different protagonists.) Gunfire zips into your chopper. You get out and are in a jungle gunfight.
Olin's got some skills, so he aimed for a killshot... cue a new effect, the game's camera hitching a ride on the bullet from his in-game rifle and, in slow-mo, into the enemy. That's the moment that prompted Olin to use that "movie you can play" line.
Black Ops runs on the visually impressive tech that has powered recent Modern Warfare and Call of Duty games, so the jungle battle Olin showed me looked terrific. Combat moved to some thatched-roof buildings, where many explosions were caused.
I noticed that the game didn't include the signature yellow-star compass display that traditionally has pointed the player to their next goal in the series' more-or-less linear campaigns. Olin said that system didn't suit Black Ops, which is, more than other CoDs, a game about being part of a team. Instead of the star, I saw text on the screen doling out simple mission orders such as "clear area" or "follow" (the latter of which was pinned to an ally soldier).
Olin transitioned into a tunnel sequence that had been shown briefly at E3 in June. His character crept through the darkened underground, making shadows flicker with a flashlight, sneaking up on some enemies for the kill.
In the cagey category: The tunnel sequence, for some reason, made me think of how emotionally dark Treyarch's previous Call of Duty, 2008's World at War was. That game's campaign began with your American character facing torture at the hands of Japanese fighters in World War II and, in rare memorable instances, tested the player's moral compass. In one late level in Germany, for example, the player had the choice whether to slaughter German soldiers who had surrendered or to leave them captured.
Olin would not confirm that Treyarch is doing more of that dark player-testing stuff. At my mention of moral choices, he became cagey, promising that the single-player campaign will reward players who go through it, that pieces that may feel disconnected will click at its conclusion. He expects gamers to have an "oh wow" epiphany by the time they finish the game. Naturally, he wasn't going to say what it is. He said we shouldn't expect Treyarch to divulge much more and that it is is important to Treyarch that single-player gamers have a "gripping" experience. That's also part of the reason, he explained, that the new game's campaign is single-player only. (Co-op is a separate mode, supporting two players on the same system or four players online.) This is not the standard way a solo campaign in a Call of Duty is described, but it seems fitting in a game about Black Ops.
Our guys in Germany hope to have more time with Call of Duty Black Ops at Gamescom this week. Stay with Kotaku for more coverage from the big show. Black Ops will be out on all gaming consoles and PC on November 9.
Source
A few weeks ago in New York, John Olin, community manager fort team creating November's Call of Duty Black Ops showed me the game's Victor Charlie level and did his best to be cagey about the game's campaign. With Gamescom started in Germany, I'm now permitted by the game's creators to tell you what I saw, though I'd like to focus on the mysteriousness of the whole thing.
There was some stuff that Olin showed me, that I could see and believe because it was in front of me. And then there was the stuff about which he was coy.
In the confirmed category: The Victor Charlie occurs after your helicopter is shot down in or near Vietnam in the late 1960s. In Black Ops you are playing as elite cold war soldier (or soliders; it's unclear if you play as different protagonists.) Gunfire zips into your chopper. You get out and are in a jungle gunfight.
Olin's got some skills, so he aimed for a killshot... cue a new effect, the game's camera hitching a ride on the bullet from his in-game rifle and, in slow-mo, into the enemy. That's the moment that prompted Olin to use that "movie you can play" line.
Black Ops runs on the visually impressive tech that has powered recent Modern Warfare and Call of Duty games, so the jungle battle Olin showed me looked terrific. Combat moved to some thatched-roof buildings, where many explosions were caused.
I noticed that the game didn't include the signature yellow-star compass display that traditionally has pointed the player to their next goal in the series' more-or-less linear campaigns. Olin said that system didn't suit Black Ops, which is, more than other CoDs, a game about being part of a team. Instead of the star, I saw text on the screen doling out simple mission orders such as "clear area" or "follow" (the latter of which was pinned to an ally soldier).
Olin transitioned into a tunnel sequence that had been shown briefly at E3 in June. His character crept through the darkened underground, making shadows flicker with a flashlight, sneaking up on some enemies for the kill.
In the cagey category: The tunnel sequence, for some reason, made me think of how emotionally dark Treyarch's previous Call of Duty, 2008's World at War was. That game's campaign began with your American character facing torture at the hands of Japanese fighters in World War II and, in rare memorable instances, tested the player's moral compass. In one late level in Germany, for example, the player had the choice whether to slaughter German soldiers who had surrendered or to leave them captured.
Olin would not confirm that Treyarch is doing more of that dark player-testing stuff. At my mention of moral choices, he became cagey, promising that the single-player campaign will reward players who go through it, that pieces that may feel disconnected will click at its conclusion. He expects gamers to have an "oh wow" epiphany by the time they finish the game. Naturally, he wasn't going to say what it is. He said we shouldn't expect Treyarch to divulge much more and that it is is important to Treyarch that single-player gamers have a "gripping" experience. That's also part of the reason, he explained, that the new game's campaign is single-player only. (Co-op is a separate mode, supporting two players on the same system or four players online.) This is not the standard way a solo campaign in a Call of Duty is described, but it seems fitting in a game about Black Ops.
Our guys in Germany hope to have more time with Call of Duty Black Ops at Gamescom this week. Stay with Kotaku for more coverage from the big show. Black Ops will be out on all gaming consoles and PC on November 9.
Source
Categories: Call of Duty News
Zombie Mode Returns In Call of Duty: Black Ops?
Online retailers are on a roll this week. First Amazon lists details about the Battfield: Bad Company 2 Ultimate Edition, and now Best Buy has let the undead cat out of the bag by revealing that Treyarch will be bringing the wildly popular zombie mode to its Call of Duty: World at War follow up, Call of Duty: Black Ops.
CVG spotted the listing from Best Buy’s Canadian site, which claims the Black Ops Hardened Edition will include “Four Zombie Maps Pack made famous from COD: World at War.” Best Buy's US site leaves out the zombie portion when describing the “4 extra playable co-op maps not in the standard edition.”
Activision has made no mention of the totally expected zombie mode in its previous announcements regarding special editions of Black Ops, including yesterday’s collector’s edition reveal. I’ve reached out to Activision to see what they have to say about all of this, so stay tuned.
Source 1
Source 2
CVG spotted the listing from Best Buy’s Canadian site, which claims the Black Ops Hardened Edition will include “Four Zombie Maps Pack made famous from COD: World at War.” Best Buy's US site leaves out the zombie portion when describing the “4 extra playable co-op maps not in the standard edition.”
Activision has made no mention of the totally expected zombie mode in its previous announcements regarding special editions of Black Ops, including yesterday’s collector’s edition reveal. I’ve reached out to Activision to see what they have to say about all of this, so stay tuned.
Source 1
Source 2
Categories: Call of Duty News
Call of Duty: Black Ops - Prestige Edition Video
WATCH IN HD. Introducing the RC-XD Video Surveillance Vehicle, only available in the Call of Duty: Black Ops Prestige Edition.
The Prestige Edition is what every hardcore Call of Duty fan needs. It includes everything in the Hardened Edition, along with a real remote-control vehicle modeled after the in-game RC-XD killstreak reward! The RC-XD's features include:
- Video & audio sent wirelessly to remote transmitter (200 ft. range)
- 2" backlit TFT 220 x176 color screen built into RC controller
- Digital proportional steering and throttle
- Independent suspension
- High and low speed settings
- Custom pistol grip style RC controller
- Display stand
Hardened Edition:
- Call of Duty: Black Ops full game
- Premium, special-edition SteelBook™ case
- Limited edition Black Ops collector's medal w/display case
- 4 additional co-op maps not included in the standard edition of the game
- Special Black Ops Xbox Live or PlayStation Home avatar outfit
Categories: Call of Duty News
[CoD:BO] Multiplayer Footage Breakdown for Black Ops
With the release of the multiplayer teaser for Call of Duty:Black Ops there has been a few breakdown videos. They are both pretty good:
and
Thanks to bashandslash.com for having these up.
and
Thanks to bashandslash.com for having these up.
Categories: Call of Duty News
MULTIPLAYER FOOTAGE..................is that a CAMERA!?!?!?!?!?!?!?!
All i have to say is OH MY GOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1:ya y::yay::yay::yay::yay::yay::yay::yay::yay::yay:
Categories: Call of Duty News
[CoD:BO] Black Ops Pre-Orders Continue to Climb
So people are talking all over the internet about the short supply of news and new information about the upcoming title Call of Duty:Black Ops. So with this lack of news, what does JD_2020 have to say?
This just in: #CODBlackOps pre-orders are out-pacing all other COD pre-orders to date. Thanks all for your support!
I guess there is enough news out there already and the people are ready for the next CoD title? Shortage of games to chose from? Usual patience of the gaming community? Console players getting ready to move to the next game?
Congratulation Black Ops on the continued success!
Source
This just in: #CODBlackOps pre-orders are out-pacing all other COD pre-orders to date. Thanks all for your support!
I guess there is enough news out there already and the people are ready for the next CoD title? Shortage of games to chose from? Usual patience of the gaming community? Console players getting ready to move to the next game?
Congratulation Black Ops on the continued success!
Source
Categories: Call of Duty News
[Other] 20 Million Map Packs Sold for Call of Duty
From kotaku.com
Complain about the cost of Call of Duty map packs all you want; it doesn't stop Activision charging a ton for them, and it's certainly not stopping people from buying them.
The publisher revealed today that over 20 million map packs for the Call of Duty franchise have now been sold. That's not just Modern Warfare, it's for the entire franchise, but boy oh boy, 20 million. That's a lot, and given the relative recency of downloadable content, you'd have to imagine most of those are derived from the two Modern Warfare games (though Activision did not discloses an individual breakdown).
Some may say that accounts for 20 million suckers (or 5-10 million suckers who are repeat offenders), and on a good day I'd be prone to agree, but really, nobody forced them all to buy it. It just goes to show for all the wailing and gnashing of teeth that goes on in gaming forums and websites, there are untold masses out there perfectly content with paying $15 for a handful of maps.
That is a lot of map packs. With that amount is it fair to say that this is the future of gaming?
Source
Complain about the cost of Call of Duty map packs all you want; it doesn't stop Activision charging a ton for them, and it's certainly not stopping people from buying them.
The publisher revealed today that over 20 million map packs for the Call of Duty franchise have now been sold. That's not just Modern Warfare, it's for the entire franchise, but boy oh boy, 20 million. That's a lot, and given the relative recency of downloadable content, you'd have to imagine most of those are derived from the two Modern Warfare games (though Activision did not discloses an individual breakdown).
Some may say that accounts for 20 million suckers (or 5-10 million suckers who are repeat offenders), and on a good day I'd be prone to agree, but really, nobody forced them all to buy it. It just goes to show for all the wailing and gnashing of teeth that goes on in gaming forums and websites, there are untold masses out there perfectly content with paying $15 for a handful of maps.
That is a lot of map packs. With that amount is it fair to say that this is the future of gaming?
Source
Categories: Call of Duty News
Secret Black Ops Intel Received; New viral?
Quote:
Today we received a package through the mail, containing all kinds of photocopied documents from WWII and the Cold War era. Newsletter articles, formulas, cryptic messages, maps of facilities. That sort of stuff.
Secret Intel, Call of Duty Black Ops viral marketing
Today we got a plain envelope in the mail from Germany and were in for a surprise when we opened it! It contained over 30 photocopies in it. Some with text or newspaper pieces, others with cryptic messages or formulas. Right then we knew it had to be something linked directly to Black Ops. We knew that for sure when the second page read "A lie is a lie, just because they write it down and call it history, doesn't make it the truth"; which is a line from the Black Ops reveal trailer.
Most of the articles are in German, so we could really use some help to the bottom of this story. By the very first look of it, it looks like it's Zombies related! It would make a great community project, don't you think?
We have a download for you guys (31MB) with all the photocopy pages scanned in a high resolution. Many of the text is pretty unreadable though. It's not due the scanner but the actual hard copies we have here have the same problem. Source: http://blackops.digitalwarfare247.co...ived-new-viral
You can also find out who else is busting their brains on this new development from Treyarch at http://twitter.com/blackopsblog and http://www.callofdutyzombies.com/home/
Good Luck Guys! :salute:
Secret Intel, Call of Duty Black Ops viral marketing
Today we got a plain envelope in the mail from Germany and were in for a surprise when we opened it! It contained over 30 photocopies in it. Some with text or newspaper pieces, others with cryptic messages or formulas. Right then we knew it had to be something linked directly to Black Ops. We knew that for sure when the second page read "A lie is a lie, just because they write it down and call it history, doesn't make it the truth"; which is a line from the Black Ops reveal trailer.
Most of the articles are in German, so we could really use some help to the bottom of this story. By the very first look of it, it looks like it's Zombies related! It would make a great community project, don't you think?
We have a download for you guys (31MB) with all the photocopy pages scanned in a high resolution. Many of the text is pretty unreadable though. It's not due the scanner but the actual hard copies we have here have the same problem. Source: http://blackops.digitalwarfare247.co...ived-new-viral
You can also find out who else is busting their brains on this new development from Treyarch at http://twitter.com/blackopsblog and http://www.callofdutyzombies.com/home/
Good Luck Guys! :salute:
Categories: Call of Duty News
Valve Dun Goofed - Admits VAC MW2 Mistake, Offers Free Left 4 Dead 2
Earlier today there was mass outrage and a lot of eye rolling going on at those who claim they did not cheat in Modern Warfare 2 and were wrongfully banned by VAC. It appears as though Valve was indeed at fault with a false positive and are reversing those bans tonight.
Source
Hello,
Recently, your Steam account was erroneously banned from Call of Duty: Modern Warfare 2.
This was our mistake, and I apologize for any frustration or angst it may have caused you.
The problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version. This was caused by a combination of conditions occurring while Steam was updating the disk image of a game. This wasn't a game-specific mistake. Steam allows us to manage and reverse these erroneous bans (about 12,000 erroneous bans over two weeks).
We have reversed the ban, restoring your access to the game. In addition, we have given you a free copy of Left 4 Dead 2 to give as a gift on Steam, plus a free copy for yourself if you didn't already own the game.
To share your extra copy of Left 4 Dead 2 with a friend, you can 'Manage Gifts and Guest Passes' from the 'Games' Menu in Steam, or visit this article on the Steam Support site for detailed instructions: https://support.steampowered.com/kb_...4502-TPJL-2656.
To access your own copy of Left 4 Dead 2, visit your library of games in Steam. If you didn't already own the game, it will now be listed among your others there, and is available for download immediately.
Regards,
Gabe Newell
President, Valve
Earlier today we posted news that appeared as though we weren't really believing those who cried foul, because well, we didn't believe them. Well, we'll be the first to say we were wrong. It was one of those very rare cases where someone wasn't lying about not cheating after they were flagged for the infraction.
There are other threads and posts on the Steampowered forums, and elsewhere, detailing the free gift of Left 4 Dead 2 and the unbanning.
Source
Hello,
Recently, your Steam account was erroneously banned from Call of Duty: Modern Warfare 2.
This was our mistake, and I apologize for any frustration or angst it may have caused you.
The problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version. This was caused by a combination of conditions occurring while Steam was updating the disk image of a game. This wasn't a game-specific mistake. Steam allows us to manage and reverse these erroneous bans (about 12,000 erroneous bans over two weeks).
We have reversed the ban, restoring your access to the game. In addition, we have given you a free copy of Left 4 Dead 2 to give as a gift on Steam, plus a free copy for yourself if you didn't already own the game.
To share your extra copy of Left 4 Dead 2 with a friend, you can 'Manage Gifts and Guest Passes' from the 'Games' Menu in Steam, or visit this article on the Steam Support site for detailed instructions: https://support.steampowered.com/kb_...4502-TPJL-2656.
To access your own copy of Left 4 Dead 2, visit your library of games in Steam. If you didn't already own the game, it will now be listed among your others there, and is available for download immediately.
Regards,
Gabe Newell
President, Valve
Earlier today we posted news that appeared as though we weren't really believing those who cried foul, because well, we didn't believe them. Well, we'll be the first to say we were wrong. It was one of those very rare cases where someone wasn't lying about not cheating after they were flagged for the infraction.
There are other threads and posts on the Steampowered forums, and elsewhere, detailing the free gift of Left 4 Dead 2 and the unbanning.
Categories: Call of Duty News
[CoD:BO] Demo Recording Confirmed in Black Ops
From bashandslash.com:
With a rather terse reply to a forum comment on the official CoD:BO site, head developer for the PC platform, Cesar aka "pcdev" Stastny, may have laid to rest some of the more deep seated fears the keyboard&mouse guys might have had for Treyarch's upcoming release.
In response to the question of whether we will get "demo recording", that is, the ability to record game-state, pc-dev said:
demo recording: confirmed
-pcdev-
Source
This has great ramifications for PC competitive gamers who typically use demo-recording (the "/record" feature in previous CoD's) to prove the fact that they played on the 'up-and-up' during sanctioned online and LAN games. The lack of "/record" was another nail in MW2's competitive-play coffin and in BFBC2, the lack of a similar feature, has seriously hamstrung that game into ever becoming a serious competitive shooter.
Undoubtedly, pcdev's short comment will set off a flurry of speculation in regards the presence of the console in the game. The console, for those who may not know, was a mode that could be invoked within previous PC-version CoD games (with the exception of MW2) by hitting the tilde key. Once in console, direct commands could be entered to modify or set client parameters, not limited to those that could be changed through the menu system. This was a powerful tool, in that unique client-side configurations could be made or changed in game. And if the scripts were bound to keys, the changes could be nearly instantaneous, thus making the knowledge of these console commands quite important.
Presence of a console could mean that CoD:BO would not be that far different from the CoD:WW user-interface. This would be a welcome relief for most hardcore PC gamers who are giving CoD one last chance after the debacle that was MW2.
First dedicated servers, now the hint that the console might exist. Good news.
However, I would like to caution that unless we get absolute confirmation of a console, any conclusion-jumping is somewhat premature. Note that I have not been able to get that confirmation from Treyarch, so for all I know, the record function could even be hardwired without the need of a console. We just do not know at the moment.
Fingers crossed.
Thanks to Beaknuke, here are additional pcdev'isms:
cod:black ops will allow US and EU to play MP together.
-pcdev-
Scroll wheel - yes.
Prone - yes.
-pcdev-
Shiny new server browser: confirmed.
-pcdev-
The good news is that the pc version of cod:black ops will allow you to play either way so bring on the kb+mouse vs controller matches!
-pcdev-
cod:black ops will run on XP, Vista, and Win7.
-pcdev-
We decided to have dedicated servers for this title from the very beginning of the project. We have not wavered from this for a moment. CoD Black Ops PC has dedicated servers. Definitely.
-pcdev- From this comment as well as the others mentioned it looks like Treyarch is sticking to the features given in World at War. The record feature along with a few others were bugged or not added on release for that title, causing a huge decline in competitive gaming with it. Lets hope Black Ops has it working on release.
Source
With a rather terse reply to a forum comment on the official CoD:BO site, head developer for the PC platform, Cesar aka "pcdev" Stastny, may have laid to rest some of the more deep seated fears the keyboard&mouse guys might have had for Treyarch's upcoming release.
In response to the question of whether we will get "demo recording", that is, the ability to record game-state, pc-dev said:
demo recording: confirmed
-pcdev-
Source
This has great ramifications for PC competitive gamers who typically use demo-recording (the "/record" feature in previous CoD's) to prove the fact that they played on the 'up-and-up' during sanctioned online and LAN games. The lack of "/record" was another nail in MW2's competitive-play coffin and in BFBC2, the lack of a similar feature, has seriously hamstrung that game into ever becoming a serious competitive shooter.
Undoubtedly, pcdev's short comment will set off a flurry of speculation in regards the presence of the console in the game. The console, for those who may not know, was a mode that could be invoked within previous PC-version CoD games (with the exception of MW2) by hitting the tilde key. Once in console, direct commands could be entered to modify or set client parameters, not limited to those that could be changed through the menu system. This was a powerful tool, in that unique client-side configurations could be made or changed in game. And if the scripts were bound to keys, the changes could be nearly instantaneous, thus making the knowledge of these console commands quite important.
Presence of a console could mean that CoD:BO would not be that far different from the CoD:WW user-interface. This would be a welcome relief for most hardcore PC gamers who are giving CoD one last chance after the debacle that was MW2.
First dedicated servers, now the hint that the console might exist. Good news.
However, I would like to caution that unless we get absolute confirmation of a console, any conclusion-jumping is somewhat premature. Note that I have not been able to get that confirmation from Treyarch, so for all I know, the record function could even be hardwired without the need of a console. We just do not know at the moment.
Fingers crossed.
Thanks to Beaknuke, here are additional pcdev'isms:
cod:black ops will allow US and EU to play MP together.
-pcdev-
Scroll wheel - yes.
Prone - yes.
-pcdev-
Shiny new server browser: confirmed.
-pcdev-
The good news is that the pc version of cod:black ops will allow you to play either way so bring on the kb+mouse vs controller matches!
-pcdev-
cod:black ops will run on XP, Vista, and Win7.
-pcdev-
We decided to have dedicated servers for this title from the very beginning of the project. We have not wavered from this for a moment. CoD Black Ops PC has dedicated servers. Definitely.
-pcdev- From this comment as well as the others mentioned it looks like Treyarch is sticking to the features given in World at War. The record feature along with a few others were bugged or not added on release for that title, causing a huge decline in competitive gaming with it. Lets hope Black Ops has it working on release.
Source
Categories: Call of Duty News


